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 handing  a cup of coffee in ""

Hosea Matthews handing Arthur Morgan a cup of coffee in "Eastward Bound"

Camp Events are conversations, interactions, or special occasions that occur within the Van der Linde gang's camps as well as in Beecher's Hope in Red Dead Redemption 2.

Camp events may vary in frequency and occasion, with some being exclusive to certain camps, while others may repeat themselves throughout the story. Some interactions are very rare, and difficult to initiate. Much of the dialogue in camp interaction differs depending on how close the player is to them, causing those talking to respond differently. Sometimes, the player is asked for their input, in which they can press "greet" or "antagonize." to respond.

Additionally, certain characters will not be available to trigger their respectable camp events if they're needed for a story mission.

Colter Chapter

Being the shortest chapter in Red Dead Redemption 2, Colter has a limited amount of interactions. Events and conversations can only be triggered after completing "Enter, Pursued by a Memory," when the player is given the ability to roam around Colter. If the player wishes to discover all interactions, they must do so before completing either "Old Friends" or "The Aftermath of Genesis," depending on which mission the player completes last.

List of Events

Availability

Horseshoe Overlook Chapter

With the unlocking of the second chapter of the game, the player is also given access to free-roam. This not only allows the player to explore the map at their own pace, but also roam the gang's new camp in Horseshoe Overlook. Countless events are unlocked, including campfire conversations often spoken at night. Much of these conversations reflect the relief of being out of the Grizzlies West and into The Heartlands, an area with a lot of potential. Camp events in Horseshoe Overlook cannot be triggered after completing "A Strange Kindness."

List of Events

Sean's Return Party

After "The First Shall Be Last", once Arthur returns to camp, there will be a camp party celebrating Sean's return. The clock automatically turns to 8:30 PM, and the party lasts until 5:00 AM. If there are any in-camp missions active at the time, they will be locked until the party ends.

Karen sitting on Sean's lap during the party.

Karen sitting on Sean's lap during the party.

Availability

Clemens Point Chapter

The third chapter of the story expands on camp interactions and events, now taking place at the gang's new camp in Clemens Point. Many interactions are new, reflecting the current events of the story, while other interactions are carried over from the previous chapter. Camp events in Clemens Point can be unlocked after completing "A Strange Kindness," but they cannot be triggered after completing "Blood Feuds, Ancient and Modern."

List of Events

Availability

Shady Belle Chapter

The fourth chapter of the story moves the Van der Linde gang to the swamps just outside Saint Denis. Tension is rising as the gang is closer to civilization than they have ever been before, and the overall environment of their new home at Shady Belle is rather unwelcoming. This can be seen in many camp events throughout the chapter, where gang member such as Simon Pearson voice their concerns. Camp events in Shady Belle can be unlocked after completing "The Battle of Shady Belle," but cannot be triggered after completing "Banking, the Old American Art."

List of Events

Jack's Return Party

Immediately after "Angelo Bronte, A Man of Honor", the party gets triggered. It starts at Midnight, and it ends at 3 AM. 3 AM lasts for about 3 hours, in-game time, and a storm will trigger.

Availability

Guarma

For the first few missions of Chapter Five, following the disastrous Saint Denis bank heist, members of the Van der Linde gang are stranded on the tropical island of Guarma. After the mission "Welcome to the New World," Hercule Fontaine, leader of the Guarma Rebels, gives the gang a place to stay- a small run down fort by La Capilla. Because of the shortness of this part of the chapter, camp interactions are few in numbers.

Micah will be the only one at camp, guarding, during which Arthur can ask Micah his opinion on Hosea and Lenny's death during "Banking, the Old American Art." If the player completes "A Kind and Benevolent Despot" first, Javier will also appear in camp and thank Arthur for rescuing him. Arthur will also tell Micah to look after Javier, telling him that if he dies, it's on him. Depending on what the player completes last, they cannot access this camp after "Savagery Unleashed" or "A Kind and Benevolent Despot."

Lakay

In the latter half of Chapter Five, after those stranded on Guarma return to the United States, they reunite with the rest of the Van der Linde gang at their new camp in Lakay, deep in the swamps. After completing "Fleeting Joy," in which Pinkertons ambush Lakay, the player is given free-roam once more, and it can be discovered that morale among the gang is incredibly low, perhaps as low as it has been since the Blackwater Massacre.

The only known camp event is Susan Grimshaw demanding everyone to get packed before the Pinkertons come back. Arthur can speak to the other gang members to get their opinion on the situation, some of which is Arthur asking where Molly, whose been missing since the bank heist, is. After completing "That's Murfree Country," the gang moves out of Lakay.

Beaver Hollow Chapter

With the final chapter of the main story, the Van der Linde gang, in desperation, hides in the caves of the hostile Roanoke Ridge. After completing "That's Murfree Country," camp events in Beaver Hollow can be triggered, although after completing "My Last Boy," these camp events are not accessible.

List of Events

Pronghorn Ranch

Proghorn Ranch events can be triggered after "The Wheel" and before "Motherhood."

Beecher's Hope

Beecher's Hope events can be triggered after "Bare Knuckle Friendships."

Cut/Unused

For camp events that were removed or simply don't spawn in the game, see the Red Dead Redemption 2 Cut Content page.

References